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The purpose of Make it Happen 1 is to give stimulation, to introduce very simple cause and effect actions caused by pressing a switch and to encourage attention and anticipation skills. There are six folders of activities each with a different purpose. The images have been chosen to appeal to a range of learners. Some images have a simple coloured background and others against a slightly more complex image. Sounds can accompany each of the activities, which will normally help to encourage attention. |
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Download Make it Happen 1 (872kb)
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The purpose of Make it Happen 2 is to develop awareness of switch and screen links, to begin the development of switch control - understanding when a switch should and should not be pressed. The exercises also give practice in visual tracking and introduces a wider range of images for language purposes. There are several levels to the activities that will make them of value for a number of teaching programmes, and to accommodate fine differences between individual capabilities. |
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Download Make it Happen 2 (1.36mb)
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The purpose of Make it Happen 3 is to continue to develop switch control. It's main feature is the introduction of a second switch.This can either be for two people to play together - eg Teacher and pupil, or to learn to use two different switches. In either case there is no time penalty or precise action necessary at this level. Make it Happen 3 is intended to provide a cognitive step forward rather than physical skill development. |
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Download Make it Happen 3 (1.19mb)
Download the PDF of the manual (366kb)
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